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Writer's pictureSophie Armstrong

Snap Inc. (2022) – Spectacles and the Future of Augmented Reality (AR)



The integration of augmented reality (AR) into everyday technology has gained significant momentum in recent years, driven by companies that strive to bridge the digital and physical worlds. One of the notable pioneers in this space is Snap Inc., the parent company of Snapchat, which has consistently focused on AR innovation to enhance its platform. In 2022, Snap Inc. launched an updated version of its Spectacles, wearable smart glasses designed to provide immersive AR experiences. This strategic move demonstrates how Snap Inc. is future-proofing its business, tapping into the growing demand for wearable technology and immersive, user-driven content. By catering primarily to younger, tech-savvy audiences, Snap Inc. is positioning itself as a leader in the AR landscape, paving the way for broader adoption of AR technology in everyday life (Snap Inc., 2022).


Introduction to the Case Study

Since its inception, Snap Inc. has capitalised on the growing interest in visual communication, primarily through its Snapchat app, which introduced innovative features like filters, lenses, and short-lived media sharing. However, the company's ambitions extend beyond just being a social media platform. The introduction of Spectacles, which was first launched in 2016 and has been updated multiple times since, signals Snap Inc.’s commitment to developing next-generation wearable AR technology.


Spectacles have evolved from simple video-capturing sunglasses to sophisticated AR devices that overlay digital experiences onto the physical world. The 2022 Spectacles are equipped with advanced machine learning and computer vision technologies, enabling users to interact with digital content seamlessly in real time. Snap Inc. aims to integrate AR into everyday life, creating new opportunities for user engagement, content creation, and brand marketing. This initiative is part of the broader movement towards immersive digital environments and the metaverse, where augmented and virtual reality converge to create new forms of interaction (The Verge, 2022).


Snap Inc. TOWS Analysis Summarised

 Snap Inc.’s (Snap Inc., 2022) Spectacles and AR campaign can leverage its strong AR foundation to tap into the expanding social commerce market through partnerships and innovative applications, such as immersive shopping experiences on Snapchat (Longo, et al. 2024). Strategic collaboration with fashion and tech partners could also broaden Spectacles’ accessibility, offsetting the challenge of high production costs and limited distribution (Deloitte, 2023). To address privacy concerns and potential technological limitations, Snap should emphasize transparent user education and incremental improvements that maintain brand differentiation against larger AR competitors like Meta and Apple (Longo, et al. 2024). By focusing on unique AR-specific features, Snap Inc. can create a niche in the growing AR industry while positioning Spectacles as a sustainable and user-friendly product.



PESTLE Analysis of Snap Inc.’s Spectacles 

Political:

Operating in a tech-driven global market, Snap Inc. faces growing regulatory pressures related to privacy and data security. As wearable devices like Spectacles gain popularity, governments, especially in regions like the European Union (EU),  are scrutinising how companies handle user data or such technologies for media freedom and media journalists' safety (Europa, 2022). The General Data Protection Regulation (GDPR) has set a global standard for data protection, and companies like Snap Inc. must navigate this complex regulatory landscape to avoid legal repercussions. With devices like Spectacles, which can capture photos and videos from the user’s point of view, ensuring compliance with privacy laws is a critical political consideration (Europa, 2018).


The potential for government surveillance and misuse of wearable tech data has also sparked debate about the role of such devices in society. Snap Inc. must not only comply with existing regulations but also proactively address privacy concerns to maintain user trust and prevent regulatory backlash. Future legislation could impose stricter rules around wearable technology and AR, forcing companies to adopt more transparent data management practices (Xu, Sun Zhou, 2024).

Economic:

The global AR market is forecasted to grow exponentially, driven by increased demand for immersive experiences across multiple industries, including gaming, retail, education, and entertainment. By introducing Spectacles, Snap Inc. strategically positions itself to capture a significant share of this expanding market. AR wearables are seen as the next big evolution in consumer technology, offering brands a new way to engage with their audience. (Xiong, Hsiang, et al. 2021)


Snap Inc. is also diversifying its revenue streams beyond social media advertising, which traditionally generated most of its income. Spectacles represent an opportunity to enter the hardware market, allowing the company to profit from device sales and develop AR-specific content and experiences. The potential to collaborate with brands for exclusive AR filters and experiences, in addition to selling AR content directly to consumers, is a lucrative revenue stream, especially as adoption of AR technology grows (Xu, Sun Zhou, 2024).


Social:

AR technology, particularly through wearable devices like Spectacles, appeals primarily to younger generations who seek interactive and immersive experiences. These users are not only digital natives but also trendsetters who influence the direction of technology adoption. Spectacles enable users to create and share content innovatively, offering new forms of digital engagement and social interaction. This aligns with the broader social shift towards self-expression through digital media, where AR features like filters and effects play a significant role (Snap Inc., 2022).


Spectacles also foster a sense of community, particularly through Snapchat's ecosystem, where users can share AR experiences with friends, leading to organic content creation. This sense of community extends to creators and developers who can build custom AR experiences, thereby enhancing the overall AR ecosystem. As social interactions continue to move into the digital realm, wearable technology like Spectacles will likely play a pivotal role in shaping the future of social engagement.


Technological:

Snap Inc.’s heavy investment in AR, specifically integrating machine learning and computer vision technologies into Spectacles, positions the company at the cutting edge of technological innovation. These technologies enable Spectacles to deliver real-time, immersive experiences that blend digital content with the physical world, offering users unprecedented levels of interaction.


This focus on AR aligns with broader tech trends, particularly metaverse development, an immersive digital environment where users can interact with virtual and real-world elements. By leveraging computer vision, Spectacles can recognize objects in the user’s environment and provide contextual information, creating highly personalized experiences. This technological advancement positions Snap Inc. as a key player in the AR market, as other tech giants like Apple and Meta also invest heavily in similar technologies (Xiong, Hsiang, et al. 2021).


Legal:

As AR technology evolves, so do the legal concerns surrounding privacy and data collection, particularly with wearable devices capable of capturing real-time media. The legal scrutiny surrounding AR devices, especially those that collect biometric data or record video and audio in public spaces, raises important questions about consent and data security. Spectacles, by nature of their design, have the potential to capture sensitive information without the knowledge or consent of those being recorded, making them a focal point for privacy debates (Xu, Sun Zhou, 2024).


Snap Inc. must navigate these legal challenges carefully to avoid potential lawsuits or regulatory sanctions. Transparency in how user data is collected, stored, and shared is critical, as is the company’s ability to give users control over their personal information. The ongoing development of privacy-centric features, such as data anonymisation and opt-in consent, will be essential for Snap Inc. to ensure compliance with evolving legal standards (ICO, 2021).


Environmental:

The production of wearable technology like Spectacles raises important questions about sustainability and environmental impact. While Snap Inc. has not publicly addressed the environmental implications of producing Spectacles, the tech industry is increasingly pressured to adopt sustainable practices. (Forbes, This includes considerations around the materials used in manufacturing, the recyclability of electronic components, and the carbon footprint associated with production and distribution (Forbes, 2023).


As consumer awareness of environmental issues grows, companies that fail to implement sustainable practices may face backlash. Snap Inc. could enhance its brand reputation by adopting eco-friendly production methods for Spectacles and other AR devices. Addressing environmental concerns is becoming a key component of corporate social responsibility (CSR), and Snap Inc.’s approach to sustainability could influence consumer purchasing decisions in the future (Europa, 2018).


References:


  1. Deloitte (2023). Global Augmented Reality and Virtual Reality Market Forecast 2023–2028. Available at: Augmented and virtual reality in the enterprise | Deloitte Insights (Accessed: 1st November 2024)

  2. Europa (2018) Data Protection in the EU. The General Data Protection Regulation (GDPR). Available at: Data protection in the EU - European Commission (Accessed: 1st November 2024)

  3. Forbes. (2023). 20 Tech-Focused Business Practices That Promote Better Sustainability. Available at: 20 Tech-Focused Business Practices That Promote Better Sustainability (Accessed: 1st November 2024)

  4. (ICO) Information Commissioners Office. Introduction to Anonymisation Draft Anonymisation, Pseudonymisation, and Privacy Enhancing Technologies Guidance. Available at: anonymisation-intro-and-first-chapter.pdf (Accessed: 1st November 2024)

  5. Longo, U.G., Lalli, A., Gobbato, B. et al. (2024) Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review. BMC Musculoskelet Disord 25, 396. Available at: https://doi.org/10.1186/s12891-024-07436-8 (Accessed: 24th October 2024)

  6. Snap Inc. (2022). Introducing Spectacles by Snapchat: Bringing Augmented Reality to Life. Available at: https://www.snap.com/en-GB/spectacles 

  7. The Verge (2022). Snap’s New Spectacles Bring AR to the Real World. Available at: Snap releases new Spectacles for AR developers - The Verge

  8. Xiong, J., Hsiang, EL., He, Z. et al. Augmented reality and virtual reality displays: emerging technologies and future perspectives. Light Sci Appl 10, 216 (2021). https://doi.org/10.1038/s41377-021-00658-8 

  9. Xu, C., Sun, Y. & Zhou, H. Artificial Aesthetics and Ethical Ambiguity: Exploring Business Ethics in the Context of AI-driven Creativity. J Bus Ethics (2024). Available at: https://doi.org/10.1007/s10551-024-05837-2 

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